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Using the -nolegacy fix however, corrects this. When using Intel GPUs, some objects in the game are brighter than normal. Not helped by prepopulating the relevant directory with a save file or ensuring GamePad is being emulated.Ĭrashes when killing any Blowhog. Shows picture of Pikmin at starting loading screen and asks about enabling Spotpass after that it goes to a black screen stuck around 30 FPS and will not progress further. Framedrops from juicing fruit greatly reduced.Ĭrashes during the Cutscene when u find Louie before you fight Scornet Maestro. Killing firey Bullhogs crashes cemu.(reproducible) Few graphical glitches present. Juice causes severe frame drop when pouring into the bottles.Ĭannot load without a save file already present or else game loads into Pikmin background,prompts to use a sensor bar for wii remote and then stays stuck on black screen. Game still needs a save file to bypass day 1, even with the separate gamepad view.
#Pikmin 3 pikmin pro#
Game only starts when no input device is selected as Pro Controller! Occasional but uncommmon slow-down/Stutter. Subtitles will flicker through green sometimes. Opening cutscene is solid green with audio. Intel Intel Core i7-4790k 4.00GHz 32GB RAM Occasional slow-down, unable to proceed after having to look at the game-pad due to un-emulated hardware. Gamepad mode(Select) Has weird lighting glitches. Once the tutorial is bypassed the game seems playable. No major changes from 1.5.6, appears to be AMD-GPU specific. Green screen with slowed audio during intro, constant 30fps in-game and in in-game tutorials. There is the issue with the first day, but other than that, just some lag in larger areas. though it still says 30 fps in the top area with actual crash. It does the little loading icon in the corner, but then when it takes that away its black screen and no sound. I hit load and it went straight to a black screen and after a couple of seconds Cemu crashes. Now seems to freeze/hang in black screen after loading screen. Controls seems to have changed slightly from 1.4.1. (set to EUR) Seemingly locked to 30fps everywhere. Green screen during intro, 30fps in-game and in in cutscenes/in-game tutorials. Stable 30fps in-game, 40-60fps in cutscenes/in-game tutorials. This is a nice break from the only other working titles (4 mario themed games if you count luigi's and MK8) Game looks very good due to quality rendered backgrounds. The sound doesn't seem to be locked to the fps in this one and the type of game makes it completely playable without any noticeable slowdown.
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Without Controller support little hard to play Pikmin 3 on Cemu 1.15.4 Nintendo Switch Testing Testing If you are using Cemuhook, Cemuhook H264 must be disabled for video to play properly.Optional there are graphic packs available. This game does not require non-default settings to run properly.Once the animation disappears (whether a player has actually won or not) the framerate will NOT recover and the rest of the match will be slow. The glowing line that appears when a player is close to winning causes the framerate to tank to about 15 - 20 fps. The game crashes on the initial cutscene that introduces the Plasm Wraith on the Formidable Oak map. This can be bypassed by using a save that has the first day completed Last Boss crashes (Fixed in 1.9.1) The game will freeze on a blank black screen after asking to enable Spotpass. Known Issues Game freezes on startup (Fixed in 1.15.4) 1.1 Game freezes on startup (Fixed in 1.15.4).
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